Green Kangaroo - Game Design Document [iPhone Game Programming]
Green Kangaroo is an iPhone game developed to illustrate the impact of people upon biodiversity, through reflecting their impact on a virtual kangaroo virtual pet. The objective of Green Kangaroo is to make players understand that their travel, consumption and eating habits have a direct impact upon Australia ecological and biological diversity. The game consists of two modes of game play. The first being a virtual pet state inspired by Aki Maita’’s “Tamagotchi” in which the player can interact with their pet through feeding it, giving their kangaroo boxing gloves and so on. The second mode is a quiz state where after a certain amount of time players will be asked questions to ascertain their impact on the environment.
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Introduction to iPhone Development
1. Application Runtime
Core Architecture and Life-cycles
2. What’s in a bundle?
The resources in an app bundle
3. Customizing Behavior
How does it launch? IPC?
4. Relation with Tools
How do we get the app on the phone?
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iPhone and iPod touch Enterprise Deployment Guide
iPhone and iPod touch are designed to easily integrate with your enterprise systems including Microsoft Exchange 2003 and 2007, 802.1X-based secure wireless networks, and Cisco IPSec virtual private networks. As with any enterprise solution, good planning and an understanding of your deployment options make deployment easier and more efficient for you and your users.
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iPhone-exif Developer Guide v 0.8
Using the Library in your Project
The library can be used in two ways:
1.Import the binary as a static library
2.Embed the source directly
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What’s New in iPhone OS - General
This document provides developer-level information about features that were introduced in different versions of iPhone OS. This document is not intended as a complete list of features for each new version of iPhone OS. Instead, it focuses on those features that affect the creation of third-party iPhone applications, providing overviews of each feature along with insight as to how and when you might use them to create your own software. Wherever possible, this document also provides links to other Apple conceptual and reference documentation for that feature.
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