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- The V C++ GUI Reference Manual V is a C++ Graphical User Interface Framework designed to provide an easy to use and program system for building GUI applications. The framework is small, elegant, and provides the tools required for building all but the most specialized applications. The V framework has also been designed to be portable. Currently,
- An Introduction to Programming with C# Threads This paper provides an introduction to writing concurrent programs with "threads". A threads facility allows you to write programs with multiple simultaneous points of execution, synchronizing through shared memory. The paper describes the basic thread and synchronization primitives, then for each primitive provides a tutorial on how to use it. The tutorial sections provide advice on the best ways to use the primitives, give warnings about what can go wrong and offer hints about how to avoid these pitfalls. The paper is aimed at experienced programmers who want to acquire practical expertise in writing concurrent programs. The programming language used is C#, but most of the tutorial applies equally well to other languages with thread support, such as Java. Almost every modern operating system or programming environment provides support for concurrent programming. The most popular mechanism for this is some provision for allowing multiple lightweight "threads" within a single address space, used from within a single program. Programming with threads introduces new difficulties even for experienced programmers. Concurrent programming has techniques and pitfalls that do not occur in sequential programming. Many of the techniques are obvious, but some are obvious only with hindsight. Some of the pitfalls are comfortable (for example, deadlock is a pleasant sort of bug-your program stops with all the evidence intact), but some take the form of insidious performance penalties. ... A "thread" is a straightforward concept: a single sequential flow of control. In a high-level language you normally program a thread using procedure calls or method calls, where the calls follow the traditional stack discipline. Within a single thread, there is at any instant a single point of execution. The programmer need learn nothing new to use a single thread. Having "multiple threads" in a program means that at any instant the program has multiple points of execution, one in each of its threads. The programmer can mostly view the threads as executing simultaneously, as if the computer were endowed with as many processors as there are threads. The programmer is required to decide when and where to create multiple threads, or to accept such decisions made for him by implementers of existing library packages or runtime systems. Additionally, the programmer must occasionally be aware that the computer might not in fact execute all his threads simultaneously. ... Website: research.microsoft.com | Filesize: 762kb No of Page(s): 41 Click here to download An Introduction to Programming with C# Threads.
- Silverlight 1.1 in Action The winds of excitement are whipping around the World Wide Web as individuals increasingly rely on the internet for their software needs. When the internet began, it was primarily used for sharing static content. However, as web adoption exploded, users gradually desired more pizzazz through their web browsers. They wanted
- Pragmatic Ajax Ajax UI, Part II This PDF file contains pages extracted from Pragmatic Ajax. This chapter will present some of the standard techniques for utilizing Ajax on the UI. We'll talk about validation, notification, and data management strategies that have proven they increase the utility and usability of web applications. Later, we'll talk about some
- Understanding the Java ClassLoader The Java ClassLoader is a crucial, but often overlooked, component of the Java run-time system. It is the class responsible for finding and loading class files at run time. Creating your own ClassLoader lets you customize the JVM in useful and interesting ways, allowing you to completely redefine how class