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- Multicore and GPU Programming for Video Games Why Programmable Shaders . Hardwired pipeline - Produces limited effects - Effects look the same - Gamers want unique look-n-feel - Multi-texturing somewhat alleviates this, but not enough - Less interoperable, less portable . Programmable Shaders - Vertex Shader - Pixel or Fragment Shader - Starting from DX 8.0 (assembly) - DX 9.0 added HLSL (High Level Shading Language) - HLSL (MS)