Programming with Google Android and Eclipse

Programming with Google Android and EclipseAndroid is an operating system based on Linux with a Java programming interface. It provides tools, e.g. a compiler, debugger and a device emulator as well as its own Java Virtual machine (Dalvik).
Android is created by the Open Handset Alliance which is lead by Google.
Android uses a special Java virtual machine (Dalvik) which is based on the Apache Harmony Java implementation. Dalvik uses a special Bytecode so that you have to use the Android compiler to create this special byte-code.
Android supports 2-D and 3-D graphics using the OpenGL libraries and supports data storage in a SQLLite database.
For development Google provides the Android Development Tools (ADT) for Eclipse to develop Android applications.
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OpenGL ES 2.0 on the iPhone 3GS

OpenGL ES 2.0 on the iPhone 3GSOn June 8th, 2009 at the Apple Worldwide Developer Conference (WWDC) the new iPhone 3G S was announced. Apple confirmed that this new generation of iPhone would support OpenGL ES 2.0. Meanwhile, Apple made available to developers a seed version of the iPhone SDK 3.0 that includes support for OpenGL ES 2.0. The new iPhone SDK allows developers to write application for the iPhone 3G S that use OpenGL ES 2.0 for rendering 3D graphics.
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Image Processing Library C++ Edition v1.2 Introduction, Tutorial, and User Guide

Image Processing Library C++ Edition v1.2 Introduction, Tutorial, and User GuideIPL/C++ (image processing library C++ edition) is a result of two things: the need of useful common image processing routines, and the frustration of not being able to find a satisfactory and free one.
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Using DirectX in Windows Forms

Using DirectX in Windows FormsWindows Forms is a Microsoft technology that provides a clean and easy framework for building graphical user interfaces (GUIs) and is both extensible and componentized. However, it is sometimes desirable to have a rich 3D user interface to display 3D data or to allow the user to interact in 3D. DirectX, another Microsoft technology, is a graphics framework with support for 2D and 3D graphics, which supplies an abstraction layer between low-level system components (such as drivers) and high-level applications (such as a GUI or a game). This document will discuss the process of hosting DirectX inside of a Windows Forms application in order to provide seamless integration between the two frameworks for use in GUIs that may be graphics intensive.
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Multicore and GPU Programming for Video Games

Multicore and GPU Programming for Video GamesWhy Programmable Shaders
. Hardwired pipeline
- Produces limited effects
- Effects look the same
- Gamers want unique look-n-feel
- Multi-texturing somewhat alleviates this, but not enough
- Less interoperable, less portable
. Programmable Shaders
- Vertex Shader
- Pixel or Fragment Shader
- Starting from DX 8.0 (assembly)
- DX 9.0 added HLSL (High Level Shading Language)
- HLSL (MS) is compatible with Cg (Nvidia)
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